The Effectiveness of Using Kahoot! in Teaching Arabic Grammar in Terms of Interest and Learning Results /فعالية استخدام كاهوت! في تعليم القواعد العربية من حيث الاهتمام ونتائج التعلم

Dheyana Yolanda Assesanti

Abstract


Grammar are an important part of the Arabic language. Words can be arranged into a correct sentence when following the existing rules. Learning Arabic grammar in Indonesia has many difficulties that come from students and teachers such as students have a low interest in learning Arabic and teachers have not tried new methods,  techniques and media in learning Arabic. So that students' interest and motivation tend to be low towards learning Arabic. This research aims to find out the  effectiveness of the use of kahoot! games to improve the results and interests of learning Arabic students of class IX MTs N Balikpapan. This study  uses  quasi-experimental methods. Research samples are taken with  randomtechniques. Data collection is done by means of tests,  questionnaires, observations, and interviews. The instrument validity test is conducted using the product moment correlation formula. Reliability test using the Alfa Cronbach formula. Data analysis is done with prerequisite tests of analysis and hypothesis tests. The results showed that there was a significant difference in results and interests in learning Arabic between control classes and experimental classes. This is indicated by the significance value on the t test of -4.867 < 0.05. The experimental class post-test average was higher than the control class post-test average (64.43 > 42.67).


Keywords


Arabic Learning, Interest in Learning, Learning Outcomes

Full Text:

PDF

References


Andika, M. A. (2016). Media Pembelajaran Game Tarkib Untuk. Konferensi Nasional Bahasa Arab 2, 5, 220–227.

Aziz, H. M. A. (2019). Metode diskusi Qiro’ah pembelajaran bahasa Arab Terhadap minat belajar. Jurnal Penelitian Tarbawi, 4(1), 18–37.

Busiri, A. (2020a). Pemanfaatan Media Kahoot Dalam Pembelajaran Keterampilan. Jurnal Pendidikan Bahasa Arab, 2, 225–240.

Busiri, A. (2020b). PEMANFAATAN MEDIA KAHOOT DALAM PEMBELAJARAN KETERAMPILAN MENDENGARKAN BAHASA ARAB DI IAI SUNAN KALIJOGO MALANG. Muhadasah: Jurnal Pendidikan Bahasa Arab, 2(2). https://doi.org/10.51339/muhad.v2i2.209

Eltahir, M. E., Alsalhi, N. R., Al-Qatawneh, S., AlQudah, H. A., & Jaradat, M. (2021). The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education. Education and Information Technologies, 26(3), 3251–3278. https://doi.org/10.1007/s10639-020-10396-w

Fauzia, M., Slamet, A. N., & Gunawan, H. (2020). PENGGUNAAN TEKNIK PERMAINAN BERBURU TARKIB TERHADAP KEMAMPUAN SISWA DALAM PEMBELAJARAN BAHASA ARAB MATERI TARKIB. Ta’lim Al-’Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban, 3(1). https://doi.org/10.15575/jpba.v3i1.7444

Hardani, Andriani, H., Ustiawaty, J., Utami, E. F., Istiqomah, R. R., Fardani, R. A., Sukmana, D. J., & Auliya, N. H. (2020). Metode Penelitian Kualitatif dan Kuantitatif. CV Pustaka Ilmu Group.

Ilhami, Z. (2019). Persepsi Siswa dalam Menggunakan Kahoot sebagai Media Pembelajaran Bahasa Arab pada Siswa Kelas Delapan di Madrasah Mu’allimaat Muhammadiyah Yogyakarta Tahun Ajaran 2018-2019. Maharat: Jurnal Pendidikan Bahasa Arab, 1(2), 128–148. https://doi.org/10.18196/mht.129

Kholis, M. N. (2020). Google Form ka Wasīlah at-Taqyīm fīTa’līm al-Qirā`ah wa al-Qawā’id bi al-Jāmi’ah. Lisania: Journal Of Arabic Education and Literature, 4(1), 80–107.

Kholis, M. N., Ghofur, A., & Zaenuri, M. (2020). Tasmim al-Wasail al-Ta’limiyyah li Maharati al-Istima’ khilala Android. Jurnal Al-Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, 12(1). https://doi.org/10.24042/albayan.v12i1.5692

Prastowo, A. (2011). Memahami Metode – Metode Penelitian. Ar-Ruzz Media.

Rumawati, Y. (2019). في تادرفلما باعيتسا ةيقترل " Kahoot " توهاك ةليسو مادختسا ةيلاعف وغرونوفب وغيلك ةيوناثلا فراعلما ةسردم : دادعإ تياوامور اينوي 10105151 ديقلا مقر ةيبرعلا ةغللا ميلعتلا مسق ميلعتلاو ةيبترلا مولع ةيلك جنلاام ةيموكلحا ةيملاسلاا ميهاربا كلام نالاوم ةعماج. UIN Maulana Malik Ibrahim.

Shodiq, M. J., Zakiyah, Z., & Hajib, Z. A. (2021). The Effectiveness of Grammatical Hunting Game Method Students’ Arabic Learning Motivation. Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab, 13(1), 149–166. https://doi.org/10.24042/albayan.v13i1.7344

Sugiyono. (2013). Metodologi Penelitian Kuantitatif Kualitatif, dan R and D. CV. ALFABETA.

Tualaka, J. (2021). Penerapan Kahoot! sebagai media pembelajaran dalam menumbuhkan minat belajar siswa. Universitas Pelita Harapan.

Utami, A. K. Z. (2020). PENGARUH PENGGUNAAN APLIKASI KAHOOT TERHADAP MOTIVASI BELAJAR BAHASA ARAB SISWA KELAS X MAN 4 KEBUMEN TAHUN AJARAN 2019/2020 [UIN Sunan Kalijaga Yogyakarta]. https://digilib.uin-suka.ac.id/id/eprint/41441/

Wigati, S. (2019). Penggunaan Media Game Kahoot Untuk Meningkatkan Hasil Dan Minat Belajar Matematika. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 8(3), 457–464. https://doi.org/10.24127/ajpm.v8i3.2445




DOI: https://doi.org/10.22515/athla.v2i2.4068

Refbacks

  • There are currently no refbacks.